Video games are not required to be fun in a traditional sense. They just aren’t. So, if the entertainment medium is ever going to evolve artistically rather than stagnate and regress with the zombified fad of online competitive multiplayer, money pit loot boxes, time-wasting mobile games, and the first-person shooter obsession that has oversaturated the market more than superhero films could ever do for the movie industry, it’s going to take an awakening from consumers that gaming, even at 61 years old, is still in its infancy having nowhere near tapped into its unprecedented potential as a legitimate art form.
Not to go on a lengthy detour regarding the mixed critical and commercial reception Hideo Kojima’s (instantly recognizable for the iconic Metal Gear Solid franchise and his status as one of gaming’s only true auteurs) latest masterful accomplishment Death Stranding has received, but it’s difficult to accept that many of its naysayers went in to the 50-plus hour experience with the notion presented above: gaming does not and should not be limited to conventional methods of entertainment or whatever is trending, or what’s to be expected from a mainstream AAA blockbuster title.
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The Morning Watch is a recurring feature that highlights a handful of noteworthy videos from around the web. They could be video essays, fanmade productions, featurettes, short films, hilarious sketches, or just anything that has to do with our favorite movies and TV shows.
In this edition, take an in-depth look behind the scenes of the making of the live-action animated hybrid series Undone on Amazon Prime. Plus, learn some stuff you might not know about a movie set with a little film school lesson from Dolemite Is My Name, and watch as Conan O’Brien becomes a character in Hideo Kojima‘s video game Death Stranding. Read More »
Video game adaptations have not had a great track record in Hollywood. So how does Jordon Vogt-Roberts plan to overcome the bad reputation of video game movies with his adaptation of one of the most acclaimed video game franchises ever? By leaning into everything that makes Metal Gear Solid so weird.
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It’s been almost three years since it was announced that director Jordan Vogt-Roberts was developing a movie based on the popular Metal Gear Solid video game series. While catching up with Jordan to talk about his new film Kong: Skull Island (finally, a monster movie that delivers on the big monster action!), I got an update on the movie adaptation. Get the extensive Metal Gear Solid movie update after the jump.
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Posted on Friday, December 2nd, 2016 by Jacob Hall
Few game video game designers have managed to blur the line between interactive gaming and cinema quite as effectively as Hideo Kojima, so is it any surprise that the trailer for his latest project, the oddly titled Death Stranding, features characters played by Mads Mikkelsen and director Guillermo del Toro in motion capture performances? We still don’t know how this game plays or what it’s about or when it’s expected to hit shelves, but these actors (and the sensibilities on display in this footage) suggest that Kojima is trying to draw as many cinephiles into his web as he is gamers.
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The video game partnership between Guillermo del Toro and Hideo Kojima, announced via a mysterious demo released last year, is already dead. Silent Hills was to be led by game design veteran Hideo Kojima with significant input from co-director Guillermo del Toro, and a lead character modeled after and performed by Norman Reedus. But Kojima had a falling out with publisher Konami, and the game has officially been canceled. Read More »
Metal Gear Solid creator Hideo Kojima has long said he wanted to make a Silent Hill game, and his first effort for the series has been revealed after months of teasing.
Strangely, Kojima has a couple big names working with him. A demo game called P.T. hit the PlayStation 4 today, and upon completion revealed vague details of the upcoming game Silent Hills. Three names come on screen before that title appears: Hideo Kojima, Guillermo del Toro, and Norman Reedus. The actor’s face is also seen as an in-game character (above). Read More »
Sony has officially announced that they will be bringing Konami’s hit videogame franchise Metal Gear Solid to the big screen. Deja Vu? Yes, I did write this exact story in February 2007, but producer Michael De Luca never got it off the ground. This time the announcement was made to video game fans attending the Metal Gear Anniversary event in Tokyo. Banners on display read “Metal Gear Solid Hollywood Movie”, and featured the Columbia Pictures logo.
Hideo Kojima confirmed a new Metal Gear Solid movie project is in the works during the presentation, this time with Spider-man producer Avi Arad on board. Arad spoke to the audience, saying that he struggled for years to bring comics to the silver screen and that “video games are the comic books of today.” Kotaku quotes Arad as saying that they “will take our time and tell the story with all the nuances, ideology, cautionary tales needed.”
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Cool Posts From Around the Web:
Hideo Kojima is perhaps a better filmmaker than he is a game designer. Since the Playstation’s Metal Gear Solid, Kojima has always attempted to push the envelope in terms of making video games cinematic. While it was merely an interesting artistic experiment on the PS1, Metal Gear Solid 2 & 3 on the Playstation 2 both managed to bring many new cinematic elements into the video game arena. With Metal Gear Solid 4, some would argue it’s more of a film than an actual game.
When playing these games, it’s clear that Kojima was very much inspired by some great films. Now you can check them out for yourself: Japanese media store Tsutaya is promoting 15 films that inspired the series. Some of the choices are fairly obvious (Heat, Die Hard), whereas some of the films left out are pretty damned surprising (no Escape from New York!). The full list is as follows: Read More »