new imperial assault 3

Star Wars: Imperial Assault

As impressive as X-Wing and Armada are, they don’t draw gasps quite like Star Wars: Imperial Assault, the sprawling dungeon crawl campaign/sandbox skirmisher that keeps on adding more and more gorgeous plastic miniatures to its line-up. As expected, FFG announced a new small box expansion, titled Jabba’s Realm, which adds characters and locations from the opening act of Return of the Jedi to the fray. Like previous expansions, this box will include new heroes, new villains, and a fresh campaign storyline that will force you to rub elbows with the Hutt family. And yes, there is a Rancor in that box. Here’s more straight from FFG:

Your games of Imperial Assault gain an entirely new, full-length campaign with the addition of Jabba’s Realm, challenging a brave team of Rebel heroes to survive after they’re shot down on Tatooine. These heroes will soon learn that Jabba the Hutt may be willing to protect you from Imperial forces, but his protection comes at a price. You and your fellow heroes will need to decide just how far you’re willing to go in the service of an underhanded crime lord. 

Three new heroes join the Rebellion in this expansion, each ready to fight the Empire in their own unique way. Shyla Varad is a Mandalorian warrior, renowned for her skill with blade and whip, and eager to practice her warrior traditions against the Empire. Vinto Hreeda, on the other hand, is a reckless vigilante and gunslinger—an expert sharpshooter who has plenty of grudges to bear against the Empire. Finally, the Rebels gain the allegiance of Onar Koma, a hulking Aqualish bodyguard with an almost unmatched strength in battle. The Imperial player will need to work his hardest to take out three heroes as well-equipped as these.

As usual, this expansion will be accompanied by a slew of new Hero Packs, adding Rebel Alliance Rangers, Stormtrooper commander Captan Terro, a Jedi version of Luke Skywalker, and Jabba the Hutt himself to the game.

Star Wars: The Force Awakens Roleplaying Game

And finally, we arrive at the new Star Wars: The Force Awakens Roleplaying Game, which will allow gamers to journey throughout the galaxy and follow in the footsteps of Rey and Finn. FFG has been emphasizing the Beginner Game box, which is designed to ease newcomers to the RPG realm into the game and its systems. Here’s how they describe the introductory game, Discovery on Jakku, which will teach players the game as they play:

Discovery on Jakku is contained within an Adventure Book that’s part adventure and part rulebook. But you won’t have flip back and forth from one to the other. Instead, the adventure is written and organized so that you can find the rules sitting along the first instances to which they become pertinent. More than this, it’s written so that you’ll start at a relatively simple level of complexity and work your way more deeply into the rules and the different possibilities they introduce.

By the time that the heroes are ready to start looking beyond their immediate safety and toward exploring more far-reaching plans, you’ll have come across enough of the rules and story, as GM, to be able to incorporate your friends’ designs. And, as with all the best roleplaying games, the possibilities are staggering.

  • First, after Discovery on Jakku begins with a narrowly focused sequence of action, it turns and widens, becoming a suddenly more expansive and open-ended adventure with real potential for the heroes’ decisions to make an impact on the fate of the galaxy.

  • Second, The Force Awakens Beginner Game allows you to carry your adventures even beyond the scope of Discovery on Jakku. A slim rulebook of forty-eight pages summarizes enough of the core Star Wars roleplaying rules to allow you and your friends to take your characters into new adventures of your own design. You’ll also find a beautiful starmap to help you do just that.

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