Sequel Bits: X-Men First Class 2, How To Train Your Dragon 2, John Carter 2, James Cameron On Prometheus, Avatar 2

They're not major sequel updates, that's why they're called "Bits." After the jump, you can enjoy expanding your knowledge on the following:

  • Michael Fassbender reveals he's been chatting with writer Simon Kinberg about X-Men First Class 2.
  • Jay Baruchel confirms he's been doing the voices for How To Train Your Dragon 2.
  • Mark Strong comments on whether or not he thinks a sequel to John Carter will see the light of day.
  • James Cameron geeks out about Prometheus and offers a non-update on Avatar 2 and 3.
  • Sir Ridley Scott spoke a bit about the use of 3D in Prometheus.
  • Red Carpet News TV spoke to Michael Fassbender at the Empire Awards and, around the one minute mark, he reveals he's had discussions with X-Men First Class 2 screenwriter Simon Kinberg about the new film and more. Check it out below thanks to Comic Book Movie.

    In an interview with Collider discussing Goon, Jay Baruchel revealed that he's currently recording the voice of Hiccup for both How to Train Your Dragon 2 and an upcoming cartoon series on Cartoon Network:

    Yeah, I'm in [the TV show]! I'm in every episode. I've already recorded a bunch of them, and we're in the process of doing the second movie, too. I'm doing the movie and the TV show.

    Will John Carter get a sequel? Probably not and even Mark Strong agrees. In an interview with Red Carpet News TV (via CBM) he defended the film, though:

    James Cameron just got back from an epic expedition to the deepest depths of the ocean and had to race straight to the premiere of Titanic 3D. There, he spoke with the BBC about that film, converting some of his other movies to 3D, how excited he is for Prometheus and the latest on Avatar 2 and 3. Spoiler for that final bit – he's been busy doing other things. Thanks to CBM for the heads up.

    Finally, the guy that Cameron geeks out about, Ridley Scott, spoke to Total Film about using 3D in his upcoming Alien prequel Prometheus. Here's a sample:

    I'm actually deciding right now how deep to make it on certain sequences. So you can literally, as it were, twiddle a knob, and the depth will increase. It's kind of bizarre, but there it is. Technologically it's absolutely staggering. I was working with MPC in London, looking after almost 1,300 big FX shots, and every night they would pipe through shots to a big screen in my office in Lexington Street; I would sit there watching a sequence that had just been graded or refined in perfect 3D. Really amazing.