Ant-Man and the Wasp Trailer Breakdown - Evangeline Lilly and Paul Rudd

What is the main mission of this movie?

Well, I’ll answer that in two parts. The big mission is to find Janet. What that means ultimately for our characters on a personal level is one thing, and what it means for the larger world is another thing, and all the other things are really stumbling blocks on the path. There is a big bad that has a very unique relationship to our characters.

And I know you know that the character Ghost is in the movie and that we’ve adapted the character from the comics in a way that we feel is really unique to our movie and very much tied into this universe, so she becomes a really, really crucial part of the story in a way that I can’t really reveal yet.

ant-man and the wasp tv spot

How do you continue with the notion of the legacy hero?

We deal with it really head-on in the movie, because I think the thing that we deal with more in this movie is maybe the disappointment of the mentor. The first movie is all about, ‘I have this technology and what happens to it? I’m too old to deal with this now, and to whom do I bequeath this?’ And in the first movie, the answer is right in front of his face the whole time. It’s Hope. He chooses for his own particular reasons to go outside the box, but now, that is all about accepting the responsibility of this incredibly powerful technology. But after the events of Civil War, Scott has proved to be somewhat unreliable in that regard, so that’s a big character thrust in this movie – a mentor who maybe is questioning his decision in a big, big way.

Ant-Man and the Wasp Trailer Breakdown - Quantum Realm

What inspired the design of the Quantum Realm and how did you want that to come across?

Well, when we started talking about the Quantum Realm, it’s problematic in terms of the fact that it’s essentially infinite. It can be whatever you want it to be, and so we needed to decide sort of what the Quantum Realm wants to be for our story and then what it is in the larger sense of things. I knew one thing: there had to be a device with which they enter the Quantum Realm. In the first movie, Scott goes down, he adjusts the regulator and goes down just freefall. Here, it needed to be bigger, it needed to be something that was not a game time decision and not accidental, but something very, very constructed and purposeful. One of the things that I went back and looked at as inspiration was Irwin Allen’s The Time Tunnel. I was really little, I’m sure I saw it in reruns and my older brother saw it, but there was a design for that thing which was literally a tunnel and I liked the idea of amidst all this stuff that there was a physical thing that you could look at. Something that physically, without any action happening, you could look at and say, ‘Okay, I get a sense of what that thing does.’ So Shepherd forwarded the design and refined it in a way that’s fantastic and I think that’s another thing that I’m really psyched about with this movie.

A lot of times with these movies in the digital age, it’s actors acting against a green screen and I was insistent – because I still feel from the first movie and even more so in this movie – that there’s a really tactile quality to the Ant-Man and Wasp universe. That you want to feel that stuff, so the set that you’ll go on, I think is really the biggest set that’s ever been constructed for a Marvel movie in terms of just being a tactile set…already for me, it pays big dividends when you have the actors in there and they can react to something physical. The first time we brought Paul, Evangeline, and Michael onto the set, we hadn’t showed them anything and we brought them on with the thing finished and to see their reactions and see the joy of like, ‘Here’s a set that we can really move around in.’ We’ve designed it, obviously, to shoot, but you’re still limited by physical space and the camera can do certain things and they have to move around things, and it lends this whole air of reality to it.

I’m a big believer in – these movies just by their nature have a lot of visual effects, but the more you could have tactile stuff [the better]. Part of the set you’ll see is the Quantum vehicle, the pod that they go down in. And that was another thing that felt like, if I’m a kid, I want to play with this thing. It’s got to be functional. You look at this thing, but you really see that this is designed by Shepherd and constructed with Dan Sudick, our special effects guy, but it really feels like, ‘Oh, okay, I could get in that thing and head down there.’ So the tactile thing was really important.

ant-man and the wasp

Is the Bill Foster character a friend or foe?

Bill’s a former colleague who really was involved early on with Pym in a thing called Project Goliath and their lives have taken these kind of divergent paths, and when we find Bill Foster in this movie, he is teaching quantum physics at Berkeley. I also liked the idea of grounding – because the movie takes place in San Francisco and it’s not just for stunts and scenery. Berkeley, that’s an important thing in the movie is that they were both involved with S.H.I.E.L.D. at one point, and one guy’s sort of stepped away and taken a more academic approach. I liked the idea from the beginning – especially having Michael and Laurence Fishburne – of these guys who are sort of scientific rivals. That’s really the rivalry, and we always talked about sort of a Steve Jobs/Bill Gates kind of thing. Two scientists who are both geniuses in quantum physics and quantum mechanics, but maybe have a Mac/PC rivalry about what the approach to delving into the quantum realm might be. I also like the idea of with those two actors, especially with Fishburne, someone who’s gonna actually go toe to toe with Michael in terms of, ‘Who’s the smartest guy in the room?’ That struck me as something really fun, to give Hank Pym a foil in this movie in that way.


Ant-Man and the Wasp arrives in theaters on July 6, 2018.

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