I think everyone who sees Prometheus will agree that the film is beautifully made, from the perspective of how Ridley Scott and his crew created the film’s environments and settings. Visually, Prometheus is often stunning, and that design is complemented by an expertly-crafted sonic palette.
The latest episode of the SoundWorks Collection’s “The Sound of…” series focuses on Prometheus. Through clips and interviews with the sound crew, we gain some insight into how the sounds of the film were generated. Check out the featurette below.
As unsatisfying as I found Prometheus to be, I’m still fascinated by the creation of the film. Ridley Scott’s crew created some wonderful environments, and the sound is the extra layer that helps pull all the visual elements together. And when a film is as frustrating as this one, I want to know more about how it came to be. While we don’t get a lot of insight into the story strands here, I’ll take this more nuts and bolts explanation of the building of the film for now.
Here’s the description of the clip.
The SoundWorks Collection talks with the sound team of Director Ridley Scott’s latest science fiction film “Prometheus” including Supervising Sound Editors Mark Stoeckinger and Victor Ennis, Sound Re-recording Mixers Ron Bartlett and Doug Hemphill, Sound Designers Ann Scibelli and Alan Rankin, and Sound Effects Researcher Charlie Campagna.