We’ve all chuckled when a terrible movie throws out a line of dialogue that seems to sum up our own dismissal of the film perfectly. That idea is the inspiration for a video that uses dialogue from some of the worst films of 2014 to review the films themselves.
While there’s a movie or two in here that might not quite be among the year’s worst (Monuments Men is too optimistic to really hate, I’d argue, even if it does squander a great cast and premise) there’s nothing quite as apt as seeing dialogue from A Million Ways to Die in the West, Dracula Unbound and, yeah, Winter’s Tale (above) repurposed to talk about the films themselves. Read More »
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Love it or hate it, for Need for Speed, director Scott Waugh had a vision. This is a video game adaptation, yes, but Waugh wanted to ground it in as much reality as possible. Everything had to be real. Every race, every stunt, every jump, every crash. It’s all practical. Then again, he was also beholden to the title “Need for Speed” and the film fulfills the name’s implied promise, giving audiences two hours of almost non-stop car craziness.
We spoke with Waugh, along with stunt coordinator Lance Gilbert, about balancing those expectations, the difficulties of filming, conceiving the racing sequences, casting Aaron Paul, working with super cars, the potential for sequels and more. Below, read our interview and then see Need for Speed which opens March 14. Read More »
Movies based on video games usually suck. They frequently graft dense, stupid stories to the tropes of a given game. In doing so, the soul of the game is lost, and you don’t care about the story, either. Need for Speed, on the other hand, finds a near perfect balance. There’s a story, but it contains just the bare minimum amount of logic and drama to make two hours of near non-stop racing believable.
Aaron Paul‘s lead character, Tobey Marshall, is given a motivation, enemies, and the push of a ticking clock. He pretty much sits behind a wheel for the whole movie, but it’s exciting. From the opening moments, Need for Speed puts the pedal to the metal and never lets up. Read More »
Briefly: The action-packed video game adaptation Need For Speed doesn’t open until March 14, but DreamWorks is hosting 100 free screenings of the film February 19 across the United States. Tickets are available now; find out how to get them below. Read More »
It began with a simple tweet. “Need For Speed will now be released in 3D.” Like that, the talk began to spread across the Internet. The Aaron Paul video game adaptation was set for release in a few mere weeks and now someone made the decision to convert the film to 3D?
Instantly the frightening associations began to films such as Clash of the Titans and The Last Airbender, which were also given last minute 3D conversions to suck a few extra dollars out of the audience. They’re post-conversion horror stories with awful visuals. But everything we’d heard about Need For Speed suggested it didn’t need such a thing. We’d heard it was, by all accounts, a fun action movie. So why the decision to convert to 3D so late in the game?
We got director Scott Waugh on the phone. As expected, the decision wasn’t as last minute it it seems. In fact, the decision to covert to 3D was made in September and the only reason we’re hearing about it now, he says, is they didn’t want to milk the 3D gimmick. Waugh wants the film to be seen as a throwback to action films of old, not a CG video game. Read his quotes below. Read More »
UPDATE: The news of this 3D conversion actually broke in December over on MarketSaw, so it’s not as last minute as originally thought. The original story follows.
DreamWorks’ adaptation of the video game Need For Speed, starring Aaron Paul, hits theaters next month. It just had a Super Bowl commercial and critic screenings are starting very soon. All that sounds like a movie that’s ready to go but a last minute change has now been implemented. The film is getting a last minute 3D conversion, which means when it hits theaters March 14 you’ll likely have the choice to see it in either 2D or 3D. Read More »
The “pulse” TV spot for Need for Speed that aired during the Super Bowl is all about adrenaline and action — it’s cars moving fast, and tight shots on the intense expressions of the people within. And it’s pretty effective! Check out that short spot, below; we’ve also got an extended trailer, with an introduction from Aaron Paul. Read More »
What do you do after spending five years creating one of the lead characters on a TV show commonly cited as among the best to ever air? For Aaron Paul, whose breakout role as Jesse Pinkman on Breaking Bad launched his career to new levels of popularity, the choice was simple: do something different. Asked if his lead role in the video game adaptation-turned-car action film Need for Speed was intended as a break from the show, Paul said “Yes, absolutely.” He went on to say “with ‘Breaking Bad’ I lived and breathed every moment as Jesse. I loved the kid. I miss him so much, but … you know.”
So what about Need for Speed? The film puts Paul in the role of a guy whose friend dies as a result of the douchebaggery of rich racing enthusiast Dino (Dominic Cooper). Paul’s character ends up in jail, and upon release is determined to have his revenge. He takes to the roads accompanied by a young woman (Imogen Poots) with multiple law enforcement agents on his tail. Or, as Paul recounts the story, “This movie stems from a lot of revenge. My character gets blamed for the death of one of his best friends. He spends some time in prison so revenge is on his mind and it’s a race against time. But he’s a good guy who’s trying to right a wrong, so I don’t know if he’s an antihero, but he is out to get that bastard.”
Act of Valor director Scott Waugh, the son of a stunt man, directed the film with the intention to make a modern film packed with practical effects and legit stunts. A couple months back we sat in on a 20-minute footage presentation, and spoke with Paul and Waugh. Below, they talk about how the film came together. Read More »
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