Mark Wahberg, Mila Kunis, Ludacris, and Director John Moore (The Omen, Behind Enemy Lines) were in attendance to premiere Max Payne footage at the Fox panel at Comic Con.
During the Panel, John Moore kept repeating how important it was for him to stay as subjective to Max Payne’s character as possible. He believed once you take away the controller from the player, you better make it as personal to the audience as you can. Moore’s reasoning is that when you play the game the whole reason to play it is to feel like you’re a part of the story.
If you’re a fan of the game, you would be excited of what we had the privilege to witness. For instance, one scene involved Max Payne following some “junkies” into a subway system. As he passed them, they were sitting on a bench, he took a right into the bathroom. The next thing we saw was Payne looking into the mirror, he noticed the reflection behind him were the junkies. A shootout soon took place inside the bathroom, if anyone has played just the beginning of the game, the set were this taking place will seem very familiar.
Some other perks from the game, has Max Pax Payne narrating how he feels, using very dark metaphorical dialogue, but making it as simple sounding as it can, giving the feeling like you’re listing to someone read a comic book.
The last thing we were shown was a 3 minute highlight reel of the movie. It started with a zoomed shot of a barrel of a handgun, then with the same single shot started zooming back, until you saw Mark Walhberg standing holding the gun in in a alleyway while it was snowing. It went on with Led Zeppelin’s “Candy Store Rock” blasting in the background and seeing quick clips of various gun fights and showing different characters Max Payne will encounter, including dream sequence that are involved with the game. It ended with with a scene showing Max Payne holding a hostage in a office with an swat team of about ten, holding guns pointing to Payne. He throws the hostage to the ground and a fire fight ensues. Payne on one side of the room, the swat team on the other. Max Payne then tries to sneak to the other side of the room, ducking and dodging bullets by using the office desks as cover. At one point the emergency sprinklers go off, giving the firefight a little beauty to the scene.
At the end of the firefight, we see Max Payne dive, while shooting at a door to unlock it. The clip then slows down, using a bullet time effect much like what the game does. John Moore briefly discussed how they achieved bullet time. by Using a hard drive called Phantom. Phantom is a machine that can record video at 1000 Frames per second, which gives the effect of slowing down time time to the thousandth degree. The effect gives a smooth rendition of what the game does so well.
All in all, the movie has beautiful cinematic shots but the question remains, will the story be worth watching? Again, they seemed to keep the simple dialogue from the game, I’m not sure how well that will translate for a full movie.
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Two new one-sheets for the adaptation of Rockstar Games‘ Max Payne have popped up at Dark Horizons. When the film’s trailer hit a few weeks ago, hardcore fans of the game shot poison-tipped arrows at the curious presence of nappy angel-looking entities. The spiffier poster after the jump will probably draw a similar response: Max Payne vs Jeepers Creepers, ftw. Meanwhile, the spiffier poster on the right has subtle shades of Sin City, evokes the video game box art, and also reminds me of the NYC street art of WK Interact (check it out).
Discuss: A PG-13 Max Payne. Will this be the choice action flick of the fall, or will it be the R-rated Punisher: War Zone? Or, neither? Also, Angels in the Outfield.
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In this week’s episode of the /Filmcast, Dave, Devindra, and Adam debate whether Robert Downey Jr. would make a good Sherlock Holmes, celebrate Jon Favreau’s return to Iron Man 2, and delve deeply into the cultural phenomenon that is Step Up 2: The Streets. Also, an in-depth review of Hellboy 2. Special guest Dave3 joins us from Geeks of Doom and Peter Sciretta also makes a brief appearance.
Have any questions, comments, or suggestions? Want to advertise your movie, product, or service on the /Filmcast? Feel free to e-mail us at firstname.lastname@example.org. You can also call and leave a voicemail at (781) 583-1993. If you’d like us to play your voicemail on the air, please make your voicemails straight to the point, and let us know your hometown or website!
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20th Century Fox has released the first “official still” from the big screen adaptation of Max Payne. Yes, I realize that we posted a batch of production photos last week, but I guess they weren’t actually “official”. In the USA Today article, Mark Wahlberg admits that he has never played the game but says that he’s watched one of his assistants “play more than I should. It’s got a story line more complex than most video-game movies.” I would make some snarky crack about how Wahlberg should get his act together and play some video games do a little research, but we must remember, this guy was nominated for an Oscar.
Now that everyone is all of a sudden excited for the video game to big screen adaptation of Max Payne, new promotional material has begun to leak out. This batch of six badass promotional photos, with frames which look directly ripped from the game itself, were released on the film’s official website (although, I found them on FirstShowing). Max Payne hits theaters on October 17th.
The movie trailer for the big screen video game adaptation of Max Payne is now online at filmweb. Thanks to /Film reader Michal S for the tip. I’m really impressed by the visual stylings of director John Moore who seemed to capture the slow-motion action sequences, including Mark Wahlberg’s slow motion dive which is ripped directly from the game. Looks promising.
[flv:http://bitcast-a.bitgravity.com/slashfilm/trailers/maxpayne.flv 470 256]
The story follows Max Payne (Mark Wahlberg), a former NYPD Detective with internal and external conflicts in a dark, sinister New York City. Three years after the murder of his newborn daughter and wife by a group of junkies, Max is now undercover agent in the DEA and embedded in the Punchinello Mafia family. The video game series is known for its Matrix-like bullet-time, graphic violence and profanity. The movie will hit theaters on October 17th 2008.
Discuss: What do you think of the Max Payne movie trailer?
There’s a lot of minor news breaking today and falling in between the cushions of Slashfilm’s buttery soft couch. I’ve decided to reach in and present the tasty morsels for your enjoyment. Don’t like some of ‘em? Well, your dog doesn’t discriminate and if it does, surprise, it’s a kitty.
October’s Max Payne video adaptation continues to build a curious borderline-honor roll of a cast, with Chris O’Donnell (Robin) climbing out of the Where Are They Now File to star alongside Mark Wahlberg (title role), the foxy Mila Kunis (uh, assassin love interest), Beau friggin’ Bridges (mentor) and Donal Logue (not playing Jimmy the Cab Driver). O’Donnell will play nipple-free “executive Jason Colvin.” Exciting, innit? Now, if only the film was rated R. (EW)
Javier Bardem, the biggest star in born again director Francis Ford Coppola‘s follow-up to Youth Without Youth, Tetro, has either dropped out or been replaced on a huge creative whim. Coppola will recast the role of Bardem’s mentor to Vincent Gallo’s title character with Carmen Maura, whom you may have caught in Volver. Hmmm, Coppola could have certainly used the awareness of the Oscar winner. Too bad. (HR) As we all do when a job falls through, Bardem is said to be considering a role as a respected wine critic in a film entitled The First Emperor starring naughty monkeys Helen Mirren and Hugh Grant. (DH)
The horror! Another fresh face from The O.C. has washed ashore on Crystal Lake. Amanda Rhigetti, an 8, is close to signing on as the female lead in Platinum Dunes’ Friday the 13th. How about a cameo by Adam Brody’s head? (Variety)
Latino Review sum up Sam Raimi‘s script to his upcoming Drag Me to Hell with three words: Predictable as hell. Slashfilm previously summed up the entire movie even more succinctly with: Justin Long. Obviously we’re too smart to add “as hell” to that. However, that was before we caught Long’s performance in The Sasquatch Gang (now on DVD), which was maddeningly chuckle-inducing. “Predictable as hell” it is, then.
Billy Crudup is that guy you call when your film is looking good. He’ll play J. Edgar Hoover (kinky) in Michael Mann‘s Public Enemies, which stars Johnny Depp, Christian Bale and the Dorf and has as much chance as sucking as UNC losing the Final Four. Jinx? Hardly. [Variety]
Where’s my sickly neighbor from 1988’s inhaler? Joshua Jackson says he will not be playing Fletch in the remake. Chevy Chase’s is one of my favorite Chevy Chase films. I say cast Michael Cera and let Jason Lee choke on a furball. [MTV]
The new film from Heathers writer/legend Daniel Waters opens tomorrow in select theaters. It’s called Sex and Death 101. Here’s an interview with Waters that’s so chockfull of amazingly pretentious, pseudo-intellectual name dropping it makes us realize how rarely we come across screenwriter interviews like this anymore. More Waters, please.
Hard hitter producer Graham King (The Departed, Blood Diamond) and Warner Bros. hope to bring the Hugo Award-winning sci-fi series Hyperion Cantos to life on screen via a script by relative newcomer Trevor Sands. I’m not familiar with author Dan Simmons‘s works, but the plot is said to be set on a planet called Hyperion that has lucid blue skies, “electricity-spewing trees,” and a mysterious region called the Time Tombs, where time travel evidently goes down amongst artifacts. And a very pissed off monster guards them. Ooh la la. Sands will combine the first two novels, Hyperion and The Fall of Hyperion in his script. An original, brainy sci-fi film? All for it. Any fans, please sounds off in the comments below. (HR)
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Mark Wahlberg has been cast as Max Payne in a big screen adaptation of the popular Rockstar video game series. The Omen director John Moore (Behind Enemy Lines, Flight of the Phoenix) will helm the adaptation (screenplay by newcomer Beau Thorne) which will begin filming early next year. Wahlberg is currently filming Peter Jackson’s The Lovely Bones, and is also scheduled to Darren Aronofsky’s The Fighter in late 2008.
Wahlberg will play Max Payne, a former NYPD Detective with internal and external conflicts in a dark, sinister New York City. Three years after the murder of his newborn daughter and wife by a group of junkies, Max is now undercover agent in the DEA and embedded in the Punchinello Mafia family. I could easily hear producers calling this project “Sin City meets The Matrix” while pitching this to movie studios, although no one has described the film as such. Although, It seems perfectly logical to adopt a Sin City type style for this project.
The 2001 self-titled third-person shooter noir crime thriller video game followed up with a sequel, Max Payne 2: The Fall of Max Payne, in 2003. Inspired by the Hong Kong action movie genre (particularly the work of director John Woo), the game featured slow-motion violence and gunfights. Many gamers have drawn comparisons to The Matrix, although Max Payne went into development before The Wachowski Brothers went into production (however, the game came out two years after The Matrix, and the developers decided to call the slow motion effect “bullet time”). The game is also notable for doing away with cutscenes, instead opting to tell the story through “graphic novel” sequences.
What seems strange about this casting announcement, as my friend Alex at FirstShowing points out, is that Wahlberg has been very vocal saying that he won’t join a film that doesn’t have an incredible script. The creative talent involved in this project is less than to be desired. So it makes me wonder if there is a great screenplay behind this project.