One of the last times we talked about the video game Heavy Rain, director Neil LaBute was making some unlikely promo spots in which he polled a few other big directors about the nature of love.

This new report about Heavy Rain might be even more unlikely than that one. NYPD Blue and Deadwood creator David Milch has been hired by Warner Bros. to write a film adaptation of the game. Read More »

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The PlayStation3 game Heavy Rain is a multi-character detective story, of sorts, that focuses around a mysterious figure called the Origami Killer. The game is deliberately cinematic in many respects, so it’s no surprise that the film rights have been up for sale. Now, the rights auction is about to close and it looks like former New Line guys Bob Shaye and Michael Lynne will be left holding Heavy Rain. Read More »

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Just about the last person I’d expect to see making a short film to promote a video game is Neil LaBute, the theater director who has made films like In the Company of Men, Your Friends and Neighbors and the remake of The Wicker Man. But the team behind Sony’s game Heavy Rain hired LaBute to make a film that explores one of the themes of the game, which is ‘how far would you go to save someone you love?’

So here is How Far Would You Go?, in which we see LaBute and directors like Peter Bogdanovich, Stephen Frears, Nicolas Roeg and Chris Weitz talk about the lengths to which they’d go for someone they love, and about the nature of love and creativity in general. Actors like Samuel L. Jackson, Nicholas Hoult and Ben Chaplin chime in as well. It’s an odd collection of talent, and an unusual piece of film. Read More »

Question: Which Videogames Are The Most Cinematic?

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If you’ve been following coverage from last week’s Electronics Entertainment Expo, you’ll know that a bunch of impressive footage debuted there. One of the most anticipated games of recent memory is Heavy Rain, which is being developed for the Playstation 3 by Quantic Dream (screenshot above). Heavy Rain has been in development since 2006 and has been the subject of much hype by its developers, who at one point claimed that the game would successfully cross the uncanny valley.

On this past week’s Totally Rad Show E3 wrap up (which I highly recommend for anyone with even a passing interest in videogames), Jeff Cannata and Dan Trachtenberg were quite complimentary about what they saw of the game, calling it the equivalent of “playing a cinematic experience”:
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