Star Wars 1313 concept art

IGN later got to experience a 15-minute demo of Star Wars 1313 which would have debuted at E3 2013. That included Boba Fett in action. The game was to begin with a prologue on Tattooine, and follow a young Boba Fett as he served crime boss Jabba the Hutt. While he would begin the story with his father’s iconic helmet and a basic outfit, his armor would evolve and progress throughout the game, eventually coming into the classic Mandalorian armor and jetpack we know from the original films.

Fett would also end up in layer 1314. While 1313 is a corrupt metropolis controlled by crime families, 1314 is a rarely-explored slum that has been shrouded for years in complete darkness. Part of the story of Star Wars 1313 would have seen Fett fighting his way through layer 1314 in search of his bounty. … The main thrust of our demo saw Boba Fett chasing a Trandoshan through a sprawling marketplace in level 1313. As Fett chased after his target, he ran through several storefronts, including a sort of butcher shop that featured sliced-open Tauntauns hanging from the rafters. The crime families of 1313 were using these Tauntauns to smuggle spice to other planets, a plot point that our source tells us would have been central to Star Wars 1313’s story. … Behind Fett is a droid companion that would have fought alongside him as his partner. We’re told that this droid would eventually have betrayed Fett, but that early in the game they fought side-by-side.

Here is some more demo images and concept art from IGN:

 Star Wars 1313 concept art

Star Wars 1313 concept art

 Star Wars 1313 concept art

 Star Wars 1313 concept art

Here is some more officially released concept art showcasing the Blade Runner-like slum atmosphere of the Coruscant underworld city:

 Star Wars 1313 concept art

 Star Wars 1313 concept art

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