luggabeast

Rick Bohler and Erik Hollander are best known for creating Roxy the Rancor, the massive recreation of the beast lurking under Jabba’s palace that has been seen at conventions around the United States. Now, the duo is back with another impressive recreation of a Star Wars beast: the Luggabeast from The Force Awakens. Their reasoning for building this guy is actually pretty cool – they figured the countless Rey cosplayers would love to have their picture taken as they recreate the scene where she first meets and rescues BB-8. io9 has a whole bunch of pictures, including additional details about who it was constructed:

To construct the Luggabeast, the team used “EPS sculpting foam, select woods, fiberglass, PVC, miscellaneous fabrics, steel, tons of found items—and lots of love, time and patience.”

They constructed a wooden frame, on which they mounted the sculpting foam and detailed parts. The beast’s texture was then sculpted from the foam. The entire build took 320 hours of sculpting, preparation and construction, with an additional 160 hours of painting.

The prop is deceptively light. Since it’s built mostly of foam, it weighs only 450 lbs. It stands 8 feet tall, 13 feet long and is 6 feet wide.

The first four pins that will be available for trade and purchase at this year’s Star Wars Celebration have been revealed and they’re adorable. Emoji versions of Rey, Finn, Poe, and Kylo Ren are only the first of forty pins that will be around for fans to collect. You can head over to the official Celebration site to get a preview of who is waiting in the wings.

battlefront

Despite selling extremely well and earning mostly positive reviews from critics and gamers alike, Star Wars: Battlefront was criticized for its lack of single player. If you weren’t playing online multiplayer, you weren’t playing at all. Now, EA’s executive vice president Patrick Soderlund has admitted that this is a problem and that they plan to address it in the upcoming sequel:

Star Wars, I think is a game where you have to look at it from a slightly different perspective. Yes, we know that the one thing that we got criticized for was the lack of a single player campaign in it. It was a conscious decision that we made due to time, and being able to launch the game side by side with [Star Wars: The Force Awakens] to get the strongest possible impact. Are we happy with the 75 Metacritic rating? No. Is that something that we’re going to cure going forward? Absolutely.

I appreciate the brutal honesty of this statement. Video game development schedules are hell even when you aren’t trying to coincide your launch with the release of a major motion picture. Soderlund elaborated on the importance of a single player mode going forward:

In regards to the depth and breadth question, what we learned over the years, is that certain games and certain genres have different requirements for depth and breadth if you want to reach the maximum audience. The shooter category as an example, we know to be true that in order for a game to truly break out and become really large, you most likely need both a single player campaign where the player can get familiar with the game and practice playing the game, to then hop on and play online.

In all honesty, the lack of single player is what kept me from fully committing to Star Wars: Battlefront as I’m not the best gamer in the world and found myself getting ruthlessly slaughtered in every multiplayer match. So this is a good first step in convincing me to try the sequel.

While we’re on the subject of Star Wars video games, a new clip featuring footage from LEGO Star Wars: The Force Awakens has arrived, focusing on the one and only Poe Dameron. This footage showcases what we’ve come to expect from LEGO’s video games thus far – a colorful visual style, a cheeky sense of humor, and a variety of gameplay options.

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