The Sims Movie Explained

When I heard they were making a big screen adaptation of Will Wright’s The Sims, I wondered how they planned on creating a narrative out of a game which has no narrative. In the game you basically are god and control human characters, and create their home/world. Turns out the film adaptation will be more about you playing the game then the game itself. Producer John Davis explains the “Weird Science”-like idea to Collider:

“The Sims, as you know, you can control your imaginary world, right? And our movie, a young man, a 16 year old kid of a 14 year old kid and his friend get their hands on this thing called the Sims Infinity Pack, right, which kind of this very strange video game store which was there just for that moment, and seemingly wasn’t all that. But what they realize is that they can scan their world in, because this is the most life like, real Sims game ever. And as they are playing this they are all of a sudden realizing is what they are playing on the game is having an effect on the real world. So in effect, through the game, they are able to control their world. It’s wish fulfillment, and obviously it turns against them.”

I’m still not sure what to think of a Sims movie, but now that it has a Twilight Zone type of spin to it, I’m a little more interested.

Discuss: Now that you’ve heard the pitch for The Sims movie, would you watch it?

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