Among the many films that game publisher UbiSoft has developed from its own internal properties is Ghost Recon, based on concepts from Tom Clancy novels. The games feature an elite, ultra-high tech US military force. The film rights are at Warner Bros., with Michael Bay developing and producing. And now the Y: The Last Man and Human Target writers Matthew Federman and Stephen Scaia have been hired to knock the concept of the military unit into shape for a film. Read More »
One of the most anticipated games on a next generation console is now a step closer to the big screen. Ubisoft’s Watch Dogs, which follows a man around Chicago with the ability to hack into anything, is being developed into a feature film by Sony Pictures and New Regency. The company announced the news at their Tuesday press conference about the November 15 release of the PlayStation 4.
Ubisoft had previously revealed they wanted to turn the property into a film, but Sony and New Regency’s involvement vaults the film ahead of other games like Far Cry and Rabbids.
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A while ago the video game company Ubisoft made a big move: it decided to develop its own game properties as films. The idea is that Ubi can come up with better movies based on its own games than external producers could; that’s untested as yet, but the early results are impressive. They’re still partnering with outside entities to actually get the films made, but the development effort is being spearheaded by Ubi.
And so we have the Michael Fassbender-produced Assassin’s Creed film in the works, and a Splinter Cell movie potentially starring Tom Hardy. Both are produced by New Regency, with Fox set to release Assassin’s Creed on Memorial Day 2015. Now Michael Bay and his company Platinum Dunes have come on board to develop a film based on the near-future warfare series Tom Clancy’s Ghost Recon with Warner Bros. It’s Bay’s first project with WB, and potentially a movie he will direct. Read More »
Posted on Tuesday, January 15th, 2013 by Angie Han
The Assassin’s Creed adaptation suddenly got a lot more interesting when Michael Fassbender was cast as the lead, and now it’s adding some intriguing talent behind the scenes as well. New Regency and Ubisoft have hired Michael Lesslie to pen the screenplay. If Lesslie’s name doesn’t seem familiar, that’s probably because he’s relatively unknown as a screenwriter. Instead, the 20something up-and-comer has gained acclaim as a writer of plays and the occasional short film.
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UbiSoft is leading a change in the video game industry when it comes to crafting film adaptations of games. The company has taken the reins of its own licenses and is actively developing several features with deals that attract top talent. Michael Fassbender is producing and starring in Assassin’s Creed, and Tom Hardy was recently attached to a film based on Ubi’s Splinter Cell series.
Now Ubi is developing a film based on the Ghost Recon game series, a set of tactical military shooters that is another one of the company’s Tom Clancy-branded franchises. And for the kids (or anyone who wants a little lunacy) the company is also working on an animated TV series based on the series of games that began with Rayman Raving Rabbids in 2006. Read More »
Posted on Wednesday, November 14th, 2012 by Angie Han
Tom Hardy‘s all set to enter the world of Tom Clancy, but it’s not in the way we previously suspected. A couple of months back, we got word that Paramount wanted the Dark Knight Rises actor to lead the Christopher McQuarrie-directed Without Remorse. Instead, he’s signed on for the Ubisoft video game adaptation Tom Clancy’s Splinter Cell, in the lead role.
Meanwhile, Splinter Cell is making some progress on the other side of the camera as well. Eric Singer, who penned Tom Tykwer’s The International, has just been tapped to write the script. More details after the jump.
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Looks like Sony has won the dubious honor of being able to produce and distribute a film based on the UbiSoft video game series Assassin’s Creed.
The games feature a lot of running along rooftops, pushing through crowds and tracking powerful targets before driving a knife in their back. There’s even a sci-fi component as the bulk of the action in each game is actually the recreation of ancestral memories buried within a guy who is related to the line of assassins the player controls in the series. The presentation in each game is undeniably cinematic, but as with most games the action doesn’t directly translate to cinema. But there is a story there that could be adapted into a movie, and one that would make sense in context with the various Assassin’s Creed game titles. Read More »
Critics may not have cared for last year’s Prince of Persia: The Sands of Time, but that didn’t stop audiences from turning out in droves to see it. After an unremarkable start in the U.S., the film ultimately grossed $335 million worldwide — making it the most commercially successful video game adaptation of all time. That’s the kind of money that’ll put dollar signs in anyone’s eyes.
It makes a great deal of sense, then, that French videogame maker Ubisoft (which published Prince of Persia) has just launched Ubisoft Motion Pictures — a shingle devoted to adapting the company’s games into film and television. Read more after the jump.
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