Sam Raimi was faced with a predicament. Two of the characters in his upcoming film Oz The Great and Powerful are completely fantastical (a flying talking monkey and a foot tall talking/walking breakable china ceramic doll) but he didn’t want to have the characters to be completely created and performed in post production, and he also didn’t want to use performance capture as it sometimes results in very robotic-looking performances.
Trust me, you will be amazed at the computer generated performances in this film. How did Raimi and team pull it off? Find out after the jump.
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In October 2011, I got to visit the wonderful world of Oz and watch director Sam Raimi direct his preboot (prequel/reboot) of the classic L. Frank Baum book series. I learned much on the set of Oz: The Great and Powerful. Most fascinating to me was some of the things Disney had to do satisfy legal concerns over possibly violating copyrighted imagery from the classic 1939 film adaptation, owned by Warner Bros.
And while trailers for the film focus on wholly computer-generated worlds and characters, you might be shocked to learn the lengths that Sam Raimi went through to shoot a lot of the film practically. For example, it was interesting to see Raimi inventing new practical solutions to help the supporting actors create and react to live performances for characters who would eventually be created in CG — and I’m not talking about performance capture.
After the jump you can watch a video blog we recorded talking about the visit, followed by many more things I learned while on the set.
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