Posted on Tuesday, February 24th, 2015 by Peter Sciretta
To promote the pre-order of his first novel, Abomination, screenwriter Gary Whitta (Book of Eli, After Earth) sat down with us for an extensive interview spanning his career thus far. Over the course of this week we will be posting all of the parts of this interview broken up into digestible thematic bites — we’re calling it “/Film’s Week Of Whitta”.
If you missed it, yesterday we ran the first part which featured Gary Whitta talking about growing up with Star Wars, dealing with prequel and special edition disappointment, writing the Star Wars prequel for director Gareth Edwards, and much more.
Today we return with the second installment, with Whitta explaining how he went from being a video game journalist to working as a screenwriter. We learn about his first spec screenplay that got him an agent, a futuristic re-telling of Oliver Twist which never got made into a movie but is now coming out in comic book form. (We have an exclusive look at two pages of the Gary Whitta Oliver Twist comic book.) He talks about writing for video games like Duke Nukem Forever and how that’s different from writing movies. We also learn the screenwriter’s thoughts on sequelitis and the current trend of creating novels and comics as a backdoor way to get “original” stories to the big screen. Read the Gary Whitta screenwriting interview after the jump.