Posted on Friday, July 12th, 2013 by Peter Sciretta
I don’t usually travel for junkets because I can usually get most of the interviews I want accomplished in Los Angeles without spending days away from home. But when Warner Bros asked if I wanted to come to San Francisco to interview Guillermo del Toro, I jumped at the offer. I flew to my former Bay Area home, screened the movie at the Metreon downtown, and was up bright and early the next day for roundtables.
I sat around in hospitality waiting for my afternoon interview. That time came, and went.
Forty-five minutes later, a rep informed me that they were running so far behind that my one on one interview was no longer go to happen. They offered to try to get me into a roundtable interview with del Toro alongside some of the other journalists who got cut. I thought maybe there would be another chance to interview him solo back in Los Angeles, though Warner Bros didn’t think there would be time. I cant’t tell you how disappointed I was; I flew out just for this interview.
I left with Alex from FirstShowing to grab a early dinner before jumping on the quick plane ride back to LAX. As I walked through the Four Seasons Lobby, there he was — Guillermo. He called us over and gave me a huge bear hug (ask anyone who has ever worked with him, Guillermo is notorious for his hugs). Del Toro asked why the interview didn’t happen and I explained the situation. Without hesitation he said “Fuck that, let’s do this now”. I quickly removed my recorder and without my notes I conducted an eight-minute impromptu interview with del Toro on a couch in the hotel lobby. How cool is that? The man is one of the nicest people I’ve ever met in the industry.
You can read a transcript of the interview after the jump. We chat about the challenges he faced with ILM in making his giant mech robots feel huge and real, why is it always raining in Pacific Rim, the unreal neon supersaturated look of Hong Kong, his biggest disappointment with the final cut of Pacific Rim, deleted scenes, the possibility of an extended cut, and update on the development of Disney’s Haunted Mansion, and more.