The trailer for Jon Favreau‘s reimagining of The Jungle Book hit the web today (watch The Jungle Book trailer now if you haven’t already), and the filmmaker has taken to twitter to answer some of the fans questions. Since not everyone is following Favreau’s tweets, I thought I’d round-up the interesting answers and present them to you in a more digestible format (a blog post).
Also I tweeted this, but I wanted to bring this to everyone’s attention here on the site: After watching The Jungle Book trailer, consider this: 99% of the animals and environments you see in that trailer were created with CG. The film was all shot in a studio in downtown Los Angeles. Mowgli, the human boy, is the only live-action character, and aside from the ground he stood on, most of the environment around him was created digitally. Judging from the early footage in the trailer, I’m impressed. Hit the jump to read Favreau answer some Jungle Book questions and talk bout how he created the film and more.
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(Whoopi Goldberg + Police Dinosaur) x Lots of Lawsuits = How Did This Get Made?!?!
Nobody sets out to make a bad movie. But the truth is, it happens all the time. And every time it does, there’s a fun misadventure and cautionary tale lurking somewhere behind the scenes. This is that story for the most expensive movie that ever went straight to video: THEODORE REX.
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Part of the appeal of The Maze Runner franchise is the ensemble cast. The chemistry and relationships between all of the characters are what make a movie like The Maze Runner: The Scorch Trials so exciting. That said, if we’re being honest, Dylan O’Brien is the star.
O’Brien is Thomas, the mysterious young man who showed up in the middle of the Maze in the first movie, lead the rest of the group out of it, and now will lead them into the Scorch come September 18. So what exactly does that mean? We asked the actor last December on the Albuquerque set of The Scorch Trials.
We talked about the pressures of a sequel, how The Maze Runner franchise compares to Divergent and The Hunger Games, the character’s interactions, what he’s proud of both in this movie and in the franchise, Mario Kart, the Legend of Zelda…and more kissing. Below, read our Dylan O’Brien Maze Runner Scorch Trials interview. Read More »
Getting time with a director when you visit a set is a privilege. The director is busiest person on set. Their attention is constantly fragmented by a million questions, prepping for the next shot, thinking about the next day, and trying to make the current shot as good as it can be. If you talk to a director on set, you’d better jump right in.
Which is what happened on December 16, 2014 on the Alberqueque, New Mexico set of The Maze Runner: The Scorch Trials. After a long day on set, observing filming and talking to the stars, director Wes Ball finally had a few minutes to chat. Ball directed the first film, which was a surprise hit and spawned the sequel, based on the books by James Dashner. This time, the Gladers have escaped the maze, only to be posed with a new challenge: the outside world, which includes the evil desert referred to as The Scorch.
We’ll have our full report from set soon, but for now, check out our Wes Ball Scorch Trials interview. We discuss the scene we saw shot, the look of the film, pressures of coming back, teases toward part three, blending the final two books, location scouting, the compressed timeline, the new character Brenda, the main love triangle and more. Read More »
Note from Editor Peter Sciretta: I am excited to announce a new feature that will be appearing on /Film from Blake J. Harris, who you might know as the writer of the book Console Wars (a book which we’ve featured on the site), soon to be a motion picture produced by Seth Rogen and Evan Goldberg. Blake’s new feature is a companion to the podcast How Did This Get Made with Paul Scheer, Jason Mantzoukas and June Diane Raphael which focuses on movies so bad they are amazing. Here is Blake’s first column, an oral history of the movie Top Dog.
Chuck Norris + Loveable Pup + Neo-Nazi Terrorists = How Did This Get Made?!?!
Nobody sets out to make a bad movie. But the truth is, it happens all the time. And every time it does, there’s a fun misadventure and cautionary tale lurking somewhere behind the scenes. This is that story for the Chuck Norris anticlassic TOP DOG…
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Cool Posts From Around the Web:
Was one of the Ant-Man credits scenes a direct response to cries from fans for more female superheroes? A few weeks back I talked with Marvel Studios head Kevin Feige and was able to ask him that question. Find out what he said, after the jump.
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Yes, its true that you do get to see which involves Janet Van Dyne’s version of The Wasp in Ant-Man, via a flashback sequence (I won’t say anything more here). But the real question everyone is wondering is when will we see Hope Van Dyne (Evangeline Lilly) , daughter of the original Ant-Man Hank Pym (Michael Douglas) and the original Wasp Janet Van Dyne, put on The Wasp outfit as she does in the comics? I asked Marvel Studios head Kevin Feige and actually got an answer.
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A couple weeks ago I got a chance to sit down with director Peyton Reed and talk about his new film Ant-Man. I’ve been a fan of Reed for a while now, from his fun 2000 comedy Bring It On (which was basically Pitch Perfect with Cheerleading) to his work within the Back to the Future franchise (he was involved in the Universal Studios ride, the animated series, and even directed the behind the scenes documentaries for the sequels). Here are some of the things I talked to Peyton Reed about:
- His first attempt trying to direct a Marvel film in 2003 with a Fantastic Four adaptation that never happened
- Ant-Man looks like it has the most VFX shots out of any of the Marvel films, But it does’t
- How they made the microscopic scenes so photorealistic
- What he believes he brought to the movie that wasn’t in Edgar Wright and Joe Cornish‘s draft
- Why other Marvel characters were added to the story (possible spoiler warning, although its shown in tv commercials and trailers)
- How Peyton ended up doing voice work on episodes of Beavis and Butthead
- Will he be involved in any of the Back to the Future 30th Anniversary festivities
- How Did Marty McFly influence Ant-Man
You can read about all of that and much more in my Peyton Reed Ant-Man interview, after the jump.
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One of the best things about Comic Con is getting up close and personal with objects and costumes designed for many films. Weta Workshop is here with artifacts from Duncan Jones‘s film Warcraft, for example. While waiting to speak to Jones at Legendary’s preview night event, I got a few minutes of private conversation with Richard Taylor, the Weta Workshop founder and creative director whose work with armor and weapons gave such weight to the Lord of the Rings movies.
The work Taylor and Weta have done for Warcraft is spectacular. You can see evidence above — that shot is of a statue of Dominic Cooper’s character King Llane Wrynn, unveiled this evening. We’ve got more shots of Weta’s armor work below, along with a nice chat with Taylor. The armor master says that new digital-enhanced techniques saved the day on Warcraft.
Taylor also brings up Krampus, from Trick R Treat director Michael Dougherty, for which he says about 80% of the effects are practical.
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