Guillermo del Toro

Guillermo del Toro is a busy man. Not only is he facing what must be insane amounts of pressure to make The Hobbit duo of films live up to Peter Jackson’s epic Lord of the Rings trilogy, he’s also stepping up to adapt Kurt Vonnegut’s Slaughter-House Five, starting a series of vampire novels (The Strain, co-written with author Chuck Hogan), and, oh yes—at some point, he wants to help spearhead the convergence of multiple entertainment mediums into an interactive, hybrid storytelling model.

Wired recently spoke to del Toro, and while he was mum on all things Hobbit-related, the Q&A reveals the mind of a man who seems to thrive on pressure and juggling multiple projects at once—all the while remaining conscious of the fact that the entertainment industry is going to look mighty different in 10 years.

Del Toro reveals that The Strain initially started out as an outline for a Fox TV series, which he later gave up on when the execs asked for something more comedic. He paired with Chuck Hogan because he felt that he didn’t have the necessary skills to write an accurate forensic novel. The series is a modern day vampire tale set in New York, and it seems he’s aiming for it to be somewhat realistic ( of course, this is relative for del Toro).

He didn’t have much to say on Slaughterhouse-Five, but del Toro admitted that Vonnegut’s sense of whimsy attracted him to the project: “He threads the profane and irreverent with the profound and soul-searing.”

Most interesting to me were his thoughts on the future of storytelling:

In the next 10 years, we’re going to see all the forms of entertainment—film, television, video, games, and print—melding into a single-platform “story engine.” The Model T of this new platform is the PS3. The moment you connect creative output with a public story engine, a narrative can continue over a period of months or years. It’s going to rewrite the rules of fiction.

This is the sort of notion that will give the vocal proponents of the “video games can’t be art!” movement debate fuel for some time, because he’s essentially saying that interactivity in storytelling is inevitable. Roger Ebert, who I would consider the most prominent member of this movement, is famous for saying that interactivity is precisely what keeps games out of the realm of art. Ebert writes:

There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.

I’ve ranted against this line of thinking before on the /Filmcast, and I was glad to see that del Toro is similarly open-minded:

[Legendary B-movie producer] Samuel Arkoff once told me there are only 10 great stories. That’s where the engine and promiscuity come in. Hollywood thinks art is like Latin in the Middle Ages—only a few should know it, only a few should speak it. I don’t think so.

While I’m not entirely sure if del Toro’s model for the future of storytelling is the most likely, it’s definitely something worth chewing on. Instead of spending energy trying to ghettoize games as something that can never be art, I think we’re better off seeing what we can learn from games to tell better stories.

You can read the full Wired piece here, and you can find the first book of The Strain in book stores on June 2.

Discuss: Will you be reading del Toro’s vampire novels? Do you agree with his model for the future of storytelling? If not, why?

  • Del Toro likes to talk a lot
  • I dunno. I mean, I could see a market for interactive stories, and that could certainly be entertaining. But the idea that all mediums will inevitably merge and that will be the standard? I don't really buy that. Not because it's not possible or creative, but because people like to be *told* stories. Sometimes you either wanna hear about an imaginative world without having to make it up on your own, to hear the story of another hero making it through his adventures, and then at the end thinking about your own.

    No, I think non interactive, passive media will continue to have its place.
  • No, I think the future will continue to present new realms of possibility and new venues of presentation that, maybe, just maybe, you can't foresee.

    But what your deciding is that the present has a place in the future. How can one not agree. Some people still collect the sega genesis.
  • Luke
    Storytelling is already converging across all the mediums. Look at the videogame, "Dead Space". Most people might think the story ends once they finish the videogame, but it is in fact only a part of a larger story that spans a cartoon direct-to-DVD prequel, and several graphic novels that expand on the mythology. Same is true for "The Matrix" franchise (as I recall you mentioning in a Slashfilm podcast at one point).

    We're inevitably spiraling towards a point when ALL major releases will be not only a film premiere, but the launch of a story through a film, DVD, graphic novel, television series, online ARG, etc. It's a way to expand the story, satisfy fan cravings, and, most importantly, get more business out of each "franchise".

    Whether these multi-platform stories can be considered an artform on their own is another matter entirely, that I think is still a long ways off.
  • fex
    I just finished "Dead Space" and it was RAD!!!!!! I hop G-mo can pull out a win with his next console outing. "Science of Evil" was so disappointing except for the "Golden Army" pass inside which turned out sucking as well. I won't Give up on G-Rock just yet. I do disagree with their only being 10 basic stories to tell. God knows, we certainly need some fresh ideas in Cinema.
  • Dima
    Somehow I don't buy it. A movie like "In The Bedroom" does not require a comic book, video game and novel tie ins. Some times, a movie is just a movie. The only type of movie I could think of that could get away with all these tie ins is a summer blockbuster like Terminator etc.
  • Guest
    He has made some good movies in the past. And, is going to adapt some other good storylines but I think Toro is overrated. He has so many things on his plate he should just stick with one thing. Slaughterhouse-Five was a great read but I think he should leave that to someone else.
  • cat
    another vampire movie?

    what happened to email replies? are they done with?
  • another vampire movie?
  • Infrafan
    Video games can be an artform, but the majority of them are just cash cows. The same can be same for Hollywood. Video games are going throw the same stigma as comic books are still going through. An expression of oneself IS ART. I do agree about how video games are becoming more cinematic. Games can deliver the same impact as a great film. Some even more so like Shadow of the Colossus. I even remember The Wachowski Bros. making Enter The Matrix an actual part of the Matrix experience, filming a large amount of footage exclusive for the game that told another facet of the story like the Animatrix did. Plus look at all the filmmakers becoming involved with the video games industry like Spielberg and Jackson. And comic books have been doing this kind of thing for a while now too. I do think this will start to be seen as less of a gimmick and more of just another part of a story. Star Wars is probably the prime example. Comics, novels, video games, all this outside the movie that tell the story. If you have a story epic enough, you can do this.
  • Nice little piece, Devindra. Very interesting subject, and del Toro is definitely one of those voices that should be listened to carefully - he is quickly becoming a master. I wish he worked a little faster, but thats just a nitpick I have. Thank God he takes his time and chooses things carefully, because his work definitely supports my image of him. Which is positive, and glorious. You know what? I'm going to watch Pan's Labyrinth now. Awesome
  • Weyland_Yutani
    I'm not sure if our traditional video games are ready to be classically tied-in to a cohesive narrative, but I'm sure future tech will dictate that. However, there is no doubt that with the continued applications of digital readers, the classic novel might be ready to merge with ARG in ways that play out in real-time for the reader. Once that narrative starts to include pop-up visuals and video, a hybrid form of entertainment will begin to emerge.

    Already, you see authors writing novels with the cooperation and idea that it will be part of a fuller, ARG narrative (see next month's release of Personal Effects: Dark Art by Hutchins and Weisman of 42Entertainment noteriety). This type of storytelling will only get more sophisticated.

    With regard to film, we've already seen how an ARG narrative can be stronger than a film itself. When Abrams and co. were marketing Cloverfield with a very sophisticated ARG, I'm sure they had no idea how strong that would play out. If that narrative was included in the meat of the film narrative, it could have been something far greater than a monster movie. Paramount can only build on what they have been seeing. As soon as the ARG writers start to merge with the film writers, filmed entertainment will have created a branch of something very different. My guess is that Del Toro is thinking about this.
  • Sae
    I love del Toro, his vision is extremely inspiring, his work too.

    I do agree with his model of future storytelling, to me it makes sense. Am definitely buying his novels. I don't mind another vampire movie, because am sure his version will be unique and clearly creative as seen from his work.
  • Why not somethimes a little bit to paintet, if that style fits with a vampire saga I don't know.
  • Del Toro is one hell of a director, Id love to see him tackle a remake of Slaughter House Five, but I will say the original movie def did trip me out a bit. Def a movie to watched stoned one night.
  • I gotta agree with Ebert for the most part. I think there is a fundamental clash that will keep games from being considered "serious art/storytelling". Which doesn't dissuade me at all for playing, because i don't play games for high art.

    I agree with what Del Toro said to a degree, but having a master storyteller (or group) unfold a story in a very deliberate and ordered sequence comes into great conflict with the gamers freedom of "choose your own adventure". The closest I can see, off the top of my head, is unfolding a great story between the gameplay. But that would necessitate the removal of choice and decision.
  • Jose S.
    I believe the problem will remain the same. Filtering thru all the garbage to get to the good stuff. Looks at the Movies being made today... as well as what passes off as Music. For every Lawrence of Arabia there are 100 Transformers. I love Video games, especially if they tell a Story.. I just think GREED will always get in the way... These guys don't want Classics.. they want movies that will quickly be forgotten so you can catch the next movie in the series.
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