There’s no doubt that the mass media is changing a lot. Things like cellphones, social networking sites, blogging (hello!) and free online video hosting have had powerful effects. Are they crippling effects, however? Are they going to smash traditional storytelling into pieces?

No, of course not.

Scott Brown has just published a rather amusing piece at Wired called Why Hollywood Needs a New Model for Storytelling. He demonstrates the effects of increased multimedia interactivity with a parodic version of Die Hard:

John McClane, NYC cop, arrives in LA to reconcile with his estranged wife—but we already know all about their failing marriage from the ARG we’ve been obsessed with for the six months leading up to the movie’s release. (McClane’s potemkin Tumblr blog was especially illuminating.) With exposition rendered obsolete, we open instead on a Sprite commercial, which transitions seamlessly into furious gunplay.

We don’t even see McClane in the flesh, but our handsets are buzzing with his real-time thumb-tweets: “in the air duct. smelz like dead trrist in here lol.” The film then rewinds to McClane Googling “terrorists” to read up on his adversaries. We then flash-cut to the baddies’ POV, which we’re familiar with (and sympathetic to) thanks to the addictive Xbox hit Die Hard: Hard Out There for a Terrorist.

And so on.

Of course, he doesn’t point out one crucial thing. This story still has a very standard, linear and logical model - it just happens to be spread across multiple media. It isn’t that the story lacks any exposition, for example, it’s just that this is related via the ARG, not the main movie spine. A story without any exposition at all would be one step further from the formula, I suppose, but he isn’t even positing that.

So, to have these moments missed from the movie, I guess we could say that the movie is just bad storytelling, even if the story is told well across the mixed-media array.

I’m put in mind of something that has happened to me too often. I’ve been walking around a gallery looking at pictures, none of which mean anything much… until I read their titles. Then there’s a connection, or an irony, between text and image from which the meaning is forged. I’d argue that, in cases like this, the picture in isolation is bad storytelling, that it needs the outside supplement.

But traditional storytelling isn’t something humans invented arbitrarily, it’s something we found out about. That is to say, a story resonates with us because of how it relates to human nature and human nature isn’t a choice. That’s all the term really means: a story formatted to connect clearly and resonantly with human nature. Not even all of the IT advances in the world are going to change that.

As for this notion about McClane not appearing on screen but his narrative being updated via Tweets, well… Hollywood has been practicing clever, elided storytelling for decades - essentially since the very beginning. Who can forget Ninotchka’s hat, for example? Ernst Lubitsch even boosted his fame by mastering the technique, with the coining of the phrases “The Lubitsch touch”. Not exactly a groundbreaking feature of any “New Model”, then.

All the argument comes down to, really, is attention span. It’s a question of whether or not audiences can persist in focusing upon one medium, or if they need the narrative scattered and delivered via a whole range of media, in installments of various sizes and maybe even relevance. Again, I point you back to basic truths of human nature - there are people out there who sit through Wagner’s entire Ring Cycle in succession (perhaps even more who’d do the same for Peter Jackson’s). We aren’t evolving away from this, we can still do it.

So… we obviously don’t need a new model for storytelling. But do we want one?

  • It seems to me that some how this would be a more viral thing like what The Dark Knight did all of last year. I have to say though that it was nice to feel like you actually could vote for an outcome in that movie even though you knew what was going to happen if you voted or not.
  • Agreed. I think viral marketing is a boon to gathering buzz for any given project, but I don't think it should take the front seat and replace you're standard narrative. People may have ADD but they're also lazy and they won't always want to go to six different places to get one single good story told.
  • I think we're on the cusp of a huge communications shift. Less people are reading books, but we've shifted our information to multiple websites, blogs, videos, etc. Who knows? Maybe in the future, our movie experience will be more interactive like getting texts from the characters onscreen in real time. Looking back, our grandchildren might laugh at the idea of just sitting in a theater watching a story unfold, while their movie-going experience might be much more immersive, interactive, and hologarphic (?). Maybe they'll get to play the main character in the movie as it is happening. Not that the structure of a good story would change, as you suggest, but that the experience might be different.
  • Chris
    What you have just described, my friend, is called a video game :)
  • Yeah, I had that thought as I was writing it. Maybe movies will be more like video games in the future. Except maybe movies will have less of an emphasis on earning a score and be more focused on experiencing the story as its being told. But, hell, this is all just speculation.
  • sean
    dear god lets hope not
  • Good article Brendon. I have absolutely no problem with the viral marketing, ARG's, twitter pages etc. as long as the movie is a standalone product. I think that supplementing the movie for hardcore fans is something to be applauded not derided. The problem occurs when you are forced to experience/purchase these extras to fully enjoy the movie. This is the same with DLC in video games. One bad example of this is Southland Tales which is completely incomprehensible without reading a series of comic books that came out before the film (granted they did not help much). This type of blatant money grab is the antithesis of good storytelling.
  • Interesting argument Brendon. Perfect timing too; we were discussing how conventional story-telling methods were developed in cinema in the early 20th century in my film history class today. Honestly, I agree with your argument. nothing of significance would change as far as exposition goes.
    As far as media in which to tell the narrative, thats an intense debate. It is pretty exciting seeing all these studios pushing 3D... I mean, something very similar to this happened in the 50's. Granted, the technology has worked out some major bugs. I feel like the film industry has a lot of potential to change alot this time next year.
  • Did you watch any of the films of Lewin Fitzhamon or George Melies in class? Or did they peddle the same-old claptrap about D W Griffith?
  • I think in the near future! Movies will be interactive across entertainment! Giving off more information. Like:
  • Dammit! i typed it all up and then my session timed out and lost it all grr=[
  • Tyler
    The problem with any relevant exposition or development of characters outside the film is that 15 years down the line, people won't be able to play the ARG anymore, download the whatever, link up and blah blah blah. If it's part of a multimedia experience, it's gotta be not very relevant, or it has to be available forever.
  • Lars
    The main problem with ARGs, viral campaigns, etc. is that it is tailored for the English speaking market. For example, at the moment, the German market "gets" the movie, but does not get any of the alternative marketing campaings. So this problem doesn't exist "15 years down the line" but does already exist today.
    And to be honest: I want to enjoy the movie, but don't have the time to consume different ARGs, viral campaigns, etc.
  • Jon
    I would like it to be like a detective story. You get a lot of different pieces and it is up to the viewer to put them all together.
  • greggory basore
    The thing that guys like the one who wrote the wired article tend to forget is that the desrie for an interactive experience and the desire for a linear story are two separate things. Some times you want to be told a story, sometimes you want to play a game. Some times you may want to play a game where you make up a story. Those are all three distinct activities.

    When you want to be told a story (whether through tv, a movie or a book or whatever) you want the whole thing. Even if it's a story that take a long time to tell, most poeple want it all coming from one place. This may account for why videogames based on movies and tv shows tend to fail (and vice versa for that matter). What starts out being given to the audience in on form doesn't feel as comfortable in another. It's easier to transfer a story from one storytelling medium to another or a game from one gaming format to another. That's why Dungeons and Dragons works better as a videogame than a movie, and it's why the Matrix made for better comic book stories than a videogame.

    While we may end up with new formats for telling stories (3D or holographic for example) we'll never replace the simple urge to have someone make up a story and tell it to us.
  • I think you said some great stuff there.
  • These are all great ideas that will never happen.
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