New Monsters vs. Aliens Featurette

WiReD Magazine has a new featurette for DreamWorks Animation’s Monsters vs. Aliens, which takes a look at all the crazy characters that are included in the film. Near the end of the clip you can see some of the new innovations that Dreamworks is bringing to 3D animated filmmaking. For example, the camera rig that allows them to virtually control a camera inside the 3D space within the virtual world. I got to visit the Dreamworks campus in July and see much of this new technology first hand (you can read my report here). I’m a Pixar guy, and probably always will be - no sense in hiding it. But it seems to me that Dreamworks Animation is way ahead of the game in the 3D space, and Monsters vs. Aliens will be a game-changer when it comes to watching a movie in 3D. Watch the new featurette after the jump.

  • TheMarquis
    Wow...it's Featurette-a-palooza here on slashfilm.
  • Ghost
    That 3D rig in 3D space is nothing new, there's a foreground plane that whatever you want can pop infront of that and that's what will be popping out in front of you. Disney had a big showcase on this when they released Meet the Robinsons. One of my old professors is working at Disney and was letting check out how the rig worked. It's a pretty sweet set up and I know the company I was working with was also putting together something similar to get a stereoscopic film going.
  • Kelly
    "Disney had a big showcase on this when they released Meet the Robinsons."

    Unsurprising. When was the last time Dreamworks had an "inventive idea" that wasn't actually just ripped off another animation studio?
  • The push to make the construction of animated films resemble that of live action films bugs me a little.

    One of the advantages of animation is that you can do things in a virtual environment that you can't do with an optical camera. There are issues of aspect ratio, depth of field and lens distortion with which you don't have to contend in a computer.

    Though most of these difficulties are, I'm sure, not part of the equation when animating, depending on a camera-like model for making these films seems like it would have more limitations than advantages.
  • Ryan
    The point of having the camera rig is to give that imperfect motion to the camera. And though it's subtle in some cases, it adds a lot that you can't get with a computer camera. The people at Sony took it to another level with Surfs up and it worked perfectly. When you're dealing with virtual camera rigs like that, they're only worried about the motion they get with it. And in some cases they just use it as a template, or to quickly find a better composition to a shot.

    But I agree, Dreamworks isn't innovating much. This technology and other technologies they use have been around and been used for a while. The thing is, a lot of companies get credit for innovating stuff that they didn't even create, because previous companies like to keep it under wraps. I think Disney is a far more innovative company and have been for a while when it comes to animated features.

    But the technology isn't what drives a movie. It's the story. That's why Pixar rules.
  • Silicon212
    How do you have sex with a 50 foot woman?
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